The Doom franchise, synonymous with blistering combat and hellish chaos, is making a bold pivot with its upcoming prequel, Doom: The Dark Ages. In a surprise reveal, developer id Software confirmed the game will launch without multiplayer, focusing entirely on its single-player campaign. Creative director Hugo Martin stated bluntly: “Our campaigns are, to a great extent, what people come to the modern Doom games to play.”
The announcement has sparked fiery debates among fans. Is this a visionary move to perfect the series’ signature adrenaline-pumping solo experience—or a misstep that ignores Doom’s legacy of multiplayer mayhem? Let’s break it down.
Why Doom: The Dark Ages Is Skipping Multiplayer
id Software’s decision isn’t arbitrary. The studio has data on its side: Doom Eternal’s 2020 campaign was critically acclaimed, while its multiplayer mode, Battlemode, struggled to retain players long-term. Martin emphasized that resources poured into multiplayer often divert attention from the “heartbeat” of Doom—the campaign.
“We want every ounce of effort to go into making the single-player experience as iconic as possible,” Martin said in a recent interview. “The Dark Ages is a narrative-driven prequel exploring the origins of the Doom Slayer, and we refuse to compromise that vision.”
A Nostalgic Nod—With a Modern Twist
While Doom (1993) pioneered multiplayer deathmatches, the modern reboots (Doom 2016, Eternal) leaned harder into cinematic campaigns. The Dark Ages leans into this shift, promising a darker, lore-rich story set in a medieval-inspired hellscape. Think brutal melee combat with chainsaw shields, apocalyptic siege weapons, and grotesque new demons—all optimized for solo play.
But the absence of multiplayer stings for some. Doom 2016’s multiplayer, though divisive, had a cult following, and Eternal’s Battlemode introduced asymmetric PvP that innovated (even if it didn’t stick). For fans who relish competing in hellish arenas, The Dark Ages might feel incomplete.
Fan Reactions: Praise, Backlash, and Pragmatism
The response has been polarized:
- Campaign purists cheer: “Finally! No split resources. Give us the best story and gameplay possible.”
- Multiplayer loyalists mourn: “No PvP? Doom’s DNA is shooting friends in the face with a BFG!”
- Middle-grounders shrug: “As long as the campaign is 20+ hours and replayable, I’m in.”
Notably, id Software hasn’t ruled out multiplayer forever. Martin hinted that standalone modes or DLC could arrive post-launch, but for now, The Dark Ages is “100% about the Slayer’s journey.”
The Bigger Trend: Single-Player Resurgence
id Software isn’t alone in this gamble. Recent hits like God of War, Elden Ring, and Alan Wake 2 prove that single-player games can dominate in a live-service world. Betting on solo play lets studios avoid the pitfalls of balancing multiplayer or maintaining servers—a win for narrative focus and polish.
But Doom isn’t God of War. Its identity has always blended single-player glory with chaotic multiplayer. By stripping that away, id Software risks alienating fans who see PvP as part of the franchise’s soul.
Will It Work?
The stakes are sky-high. If The Dark Ages delivers a campaign with Eternal’s precision combat, fresh mechanics, and jaw-dropping scale, it could silence critics and redefine the series. But if the story falls flat or content feels sparse without multiplayer, the backlash could haunt id Software for years.
Final Thoughts
Doom: The Dark Ages is a high-risk, high-reward gamble. By ditching multiplayer, id Software is betting that fans care more about ripping demons apart in a solo crusade than sharing the carnage with friends. Whether this move pays off depends on one thing: Can the campaign be so good that nobody misses deathmatch?
The answer arrives in 2025. Until then, the debate rages on: Is this the future of Doom—or a step too far into the void?
What’s your take? Smart focus or tragic omission? Sound off below!